While it might seem out of place to some, there was definitely a moment for me when I took my son’s massive collection of action figures – from Indiana Jones to Star Trek’s Tribbles, to the Horton Hears a Who! figurines he got while recovering from surgery on his hernia – and replaced them: converting all his heroes and villains to minuscule plastic Warcraft goblins and demonesses. With Small World of Warcraft, you can take that legendary quest to conquer all four corners of Azeroth and make it personal.
The board puts you right into the glamorous fantasy warzone of Azeroth, the ‘world of warcraft’ that let Warlords be worshippers and rogues become warriors. Whether you’re an existing fan of the World of Warcraft (WoW) game, a vet of fantasy games and history, or just a board gamer in search of new, diverting experiences, Small World of Warcraft is a fun blend of strategy, conquest, and fantasy. The game can be had for a mere $42, so this is an auspicious time to order up your armies and call the shots in Azeroth.
Only the Burning Crusade expansion ever drew me into Azeroth too. But once an adventurer, always an adventurer. And that spirit is precisely what Small World of Warcraft captures. It’s on sale for a serious steal right now. If you want to be a conqueror, here is your rallying cry.
Small World of Warcraft isn’t just a board game – it’s a window into the Warcraft universe. Players assume the role of the lord of a favourite WoW race to lead them across the game’s iconic terrain over the real board in an attempt to control territory and artifacts while fighting for supremacy over other factions.
Just so you’re not misled: this is not a standard board game. Moderately complex, Small World of Warcraft encourages players to deploy the traits and special powers of Warcraft’s races for strategic advantage. The first time you carve out your slice of Azeroth on its board, you’ll need a couple of hours to get into the swing of things. But the feeling of conquest will make your novice avatar quickly rise to champion status.
Designed for 2 to 5 players, the first skirmish of the game is projected to last up to two hours, with future campaigns aimed (wink) at one hour to an hour and a half of intense conflict and alliance-building. It’s a setup made for an evening in one of gaming’s longest-running universes.
And no matter if you are currently slogging your way through a World of Warcraft dungeon or if you renewed your subscription six months ago and promptly let it lapse, Small World of Warcraft offers a diverting way to re-enter Azeroth and relive some of your favorite races’ adventures, or rediscover them for the first time.
This is not ‘just’ a board game. For those who have fantasised about leading armies across Azeroth, taking down enemies in battle and enjoying victory over new lands, Small World of Warcraft makes these dreams a reality, inexpensively. Don’t miss out on having this gem in your collection.
Pitched on a standard that combines tactical mindset, fantasy and the lore of Warcraft, Small World of Warcraft is as much a statement about you being geared up for conquest, strategising and ultimate victory in the all-important never-ending struggle for Azeroth as it is a mere boardgame.
Trying to articulate what taking charge means in Small World of Warcraft is a bit like trying to pin down what it means to win a game of chess. Sure, it’s about leading your chosen peoples in their battles, but it’s also about building a coherent strategy, learning the depths of its rules, making wise strategic choices, and ultimately using your armies’ special abilities to dominate the great realms and towns of Azeroth. A victory in one game is different from a victory in another. Each playthrough gives you a new chance to take charge, but also means traversing the Warcraft landscape in a unique way.
So gather your mates, pick your races, and get yourself ready to run Small World of Warcraft … Because in Azeroth you don’t win by waiting. You win by taking charge.
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