Unleashing Creativity: Discovering the Wonders of STUDIO Magic

Because, in a world of digital media designed to compel our attention and keep us glued, there is nothing in the world more creative (or revelatory) than the magic that forms in a studio, some of which is now on display in Ubisoft’s first DLC for Avatar: Frontiers of Pandora, The Sky Breaker Story Pack. As the name suggests, the feature will have you spending even more time immersed in the rich, vibrant world of Pandora. As we enter this new era of ‘realistic’ immersive worlds, it’s studios such as Massive Entertainment, where Ubisoft’s Avatar game was produced, that will enable us to venture further and further into the realm of imagination.


There have been plentiful stories of looting raids, but few as epic as the ones Ubisoft’s Massive Entertainment studio is creating. The Paris-based studio of tech pioneers – they made the acclaimed Tom Clancy’s The Division (2016) and Ghost Recon: Breakpoint (2019) – is now making Avatar: Frontiers of Pandora, an open-world adventure game set five years after the events of the first Avatar movie. They’re taking us back into the land of Pandora – and ‘back’ is very much the word here. The founders of Massive originally came from Digital Illusions CE, a Swedish studio that was the first to create a game where players entered a landscape from a 3D first-person perspective. Avatar: Frontiers of Pandora will be a unique first-person action game, but Massive’s storytelling and technological innovations will give it an immersive experience that’s totally unique. Players will control a Na’vi orphan who assumes the identity of a famous warrior and – a true videogame cliche ­– must ‘save the planet’.

Embarking on a New Adventure: THE SKY BREAKER STORY PACK

And fans of Avatar: Frontiers of Pandora can celebrate – 16 July sees the release of ‘The Sky Breaker Story Pack’ – DLC that picks up from where the main storyline finishes but takes players to imposing new places, such as the Upper Plains and the Prism Fields and others. The studio creates lush, awe-inspiring environments that you could immerse yourself in for hours.

Uniting the Clans: A Call to Arms

The new chapter of story-driven gameplay devised by the studio sees the Na’vi’s victory celebration cut short by invisible threats in the sky, and the studio invites the player to ‘mobilise the clans against the RDA once more’, calling ‘everyone to come together against the oppressors’. This is the studio that created the story of a chimeric people with a culture based on themes of community and resistance to oppression.

A New Foe Emerges: The RDA Lieutenants

Enlisting new enemy archetypes such as cunning RDA lieutenants, all the while offering up legendary loot and a path to rank 25, the studio’s formula pulls players back into the firefight. The same ritualised balance between challenge and reward – between snarl and stroke – helps deliver statuesque satisfaction in steeplechase races.

Expanding the Horizon: Legendary Loot and Skills

Rare loot of Legendary rarity adds a new dimension of play. Getting to level 25 unlocks new and alternative ways to spend your skill points: the studio has built mechanisms of play that accommodate different approaches.

A Path Forward: The Future of PANDORA

The Sky Breaker Story Pack is just one way to play the game, and it won’t be the last. A second story pack called Secrets of the Spires is in the works, and the studio is continuing to expand on the Avatar universe through updates to the game. Armed with insight from Cameron, Friedman and the rest of theirAvatar: Frontiers of Pandora team, The Coalition will continue to design new chapters in the mythical world of Pandora for as long as the fans want to play.

The Studio's Role in Crafting Virtual Worlds

Of course, the studio’s role, in addition to creating digital terrain, is as a creative and innovative workshop. Example of what Ubisoft’s Massive Entertainment studio can create, in the latest installment of Tom Clancy’s Ghost Recon franchise.

Conclusion: The Boundless Potential of Studio Creations

Ubisoft’s Massive Entertainment studio – a studio that, not incidentally, makes games itself – is large, representing just one of many such entities that does not release games but whose influence ripples outward and touches everything that happens in games. Each of its products expands the boundaries of what is possible, creating new worlds into which players can step, new legends they can learn, and new places they can call home. Avatar: Frontiers of Pandora represents the point where all of Massive’s stories end, and many new ones begin, and its DLC The Sky Breaker Story Pack is the first step on an exciting journey into the future of the studio-created world of Pandora. The future of the studio era is bright, but as we embark into these new digital frontiers, one thing is clear: the magic that happens inside a studio knows no bounds.

About Studio: The Cradle of Creativity

Behind every great game, movie or novel is a studio. An eclectic melting pot of technology, talent and hobbyists, this creative space is the hub where worlds spring to life. Without studios such as Ubisoft’s Massive Entertainment, we would never see those digital worlds of grandeur, peace and war. Studios bring the dreams of creators to life on screens around the world, reminding us that we can experience and be part of wonderful, fantastical worlds – we just need to pick up the controller or turn the page.

Jun 11, 2024
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