Amid a constantly evolving landscape of games, games consoles and game players, Rockstar Games’ Grand Theft Auto V (GTA V) – and its online Grand Theft Auto Online (GTAO) edition – stands apart as a milestone of creativity and games evolution, a title that has spanned platform and generation. Recently, however, GTA V has stopped supporting the Valve Steam Deck explicitly, raising plenty of questions about the dynamics involved, from issues of compatibility and anti-cheat to the evolution of games on different devices.
When the game was listed as ‘unsupported’ by Valve, the generally tight-knit world of Steam Deck owners was shocked and dismayed. GTA V was, and (fingers crossed) remains, a fixture in the top 10 most-played games on the Steam Deck, but a recent Rockstar update meant that the game’s online modes were no longer compatible for some players – despite otherwise running fine. So how did GTA V go from a Steam Deck stalwart to an orphaned title, and what does this mean for playing games on the go?
At the centre of this peculiar reversal is some new anti-cheat software installed by Rockstar for GTA Online to prevent cheating in the game. While that would seem like a reasonable solution, it also technically prevents users from running GTA Online on the Steam Deck. Like many other online gaming giants such as Fortnite and Roblox, Rockstar is not interested in tweaking its anti-cheat software to work on the Steam Deck. It’s a conversation about how to find the right balance between gaming security and access.
Since Valve’s handheld gaming console the Steam Deck, which runs SteamOS, is essentially built atop Linux, the new anti-cheat software developed by Rockstar for GTA Online – which doesn’t support Linux – is breaking the game’s compatibility with Steam Deck. The growing incompatibility between anticheat across platforms will likely force gamers to make tough decisions about whether to prioritise long-term security, or the right to play with their friends. GTA Online just exposed that conflict more clearly than ever.
The development has left Steam Deck devotees feeling cheated and isolated. A big part of the Steam Deck’s pitch is that it can offer a well-rounded and open-ended gaming computing experience, similar to that of a portable PC. The incompatibility of a big-name title like GTA V called into question the very promise of the device as a versatile gaming machine. In community discussions online, users remain hopeful that a solution can be found to bring the worlds of anticheat security and full cross-platform compatibility together once again.
In the current standoff we’re also reminded of some very important questions about where GTA V is headed on the Steam Deck, and indeed where game developers go from here when it comes to new-ish gaming hardware like the Steam Deck. While both parties are working through uncharted territory, the ultimate goal is obvious and laudable: to find a path through to the future that respects the integrity of the online experience, and to support diversity in gaming hardware. Rockstar’s next move could be another important moment in the history of games as an inclusive, adaptable, industry – one that is playable anywhere.
And the drama unfolding in GTA V on the Steam Deck can be seen by the broader gaming industry as a kind of clarion call for interoperability and cross-play initiatives on the part of developers, platform vendors and consumers. As hardware and game tastes become ever more fragmented – with many gamers simultaneously owning multiple consoles and platforms – forging a way to move fluidly between them offers more than just an implementation challenge. It can be an affirmation of the shared values of gaming itself.
As the dust settles on the recent news about GTA V and the Steam Deck, let’s take the opportunity to reflect on what ‘move’ means in this context. Rockstar’s move is controversial, but it represents the complexity of game development and online platform support, where a delicate balancing act is required between innovation and security on the one hand, and user access on the other. Whether it’s about stronger anti-cheat systems or platform support, a ‘move’ by a developer or platform holder could determine the shape of the games ecosystem yet.
Finally, the story of GTA V on Valve’s Steam Deck shows that the gaming landscape today remains characterised by both challenges and opportunities. As the future of game development and new platforms unfold, the common objective going forward will have to be a gaming world that’s as vast, safe and accessible to everyone as the community using it.
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