Video game history is often a tragic tapestry – by turns artistically beautiful and horribly bleak – but perhaps no thread has been more vivid or haunting than that of Keiichiro Toyama, creator of games like Silent Hill. Now running his own studio, Bokeh Game Studio, the immersive horror spectacle in development is called Slitterhead, and it’s being revealed today in collaboration with IGN, with a shocking brand-new trailer. It’s not just a game, it’s an experience. What follows is a terrifying labyrinth of fear, suspense, and innovation.
When the curtains of digital box-ticking that shielded Bokeh Game Studio are pulled back, and we are greeted by more than just words promising that the studio’s next creation would be evolutionary, our reaction will not be out of line if we cry: evolution? More like revolution! Online earlier today and with a trailer and a new series of screenshots released, Bokeh is making good on what they said: they aren’t going to play the game, they have come here to change it.
Surrounded on all sides by Kowloon’s crowded and dirty streets, ‘Slitterhead’ launches players into a vat of mind-obliterating darkness, where they play as a mysterious phantom named Hyoki, seeking revenge on the Slitterheads. Slitterheads are monstrous creatures that live in Kowloon, pretending to be human and blending into the human backdrop of filth, decay and desperation.
When the new trailer dropped, it was a symphony of horror. There is something inherently telling in how it unfurls, opening with a vignette of idyllic ambience – a single character wandering through a vast, sun-drenched expanse – before careening into something else entirely: a tumultuous mix of monster invasions and delightfully psychotic menagerie, forever on the verge of tilting over. From a Slitterhead devouring some unlucky explorer in a single bite to its frenetic introductory showcase of the game’s combat system, each scene was a slash of paint on a canvas of cataclysm.
Slitterhead isn’t just a game. It is the ambitious manifesto that Bokeh Studio want to wrap around horror and action-adventure titles. Combining story elements of the Silent Hill and Siren games, and with gameplay mechanics closer to Gravity Rush, the game promises a cocktail of gameplay mechanics, as refreshing as they are scary. Slitterhead will be released on PlayStation 4, PlayStation 5, Xbox Series X|S and PC on 8 November 2024.
As we wait for the game to launch its horror adventure tentacles on multiple platforms in November 2024, we can’t help but be both eager and curious. Will ‘Slitterhead’ rewrite the rules about what we can expect from narrative-driven horror adventure videogames? We’ll have to wait and see. What is for sure, however, is that Bokeh is committed to leveraging the affordances of the medium to its fullest extent in terms of narrative, aesthetics and gameplay.
Lest you think we have lost our way, returning to the theme of studio 8-10 times in the course of this article: Bokeh Game Studio. It was formed by Keiichiro Toyama, the director and producer of the first three Silent Hill games, and is named after the camera lens feature that blurs light, producing a beautiful, low-focus bokeh effect. Bokeh Game Studio aims, in the medium of video games, to do the same thing to people: to blur what is real and what is not, to make images so appropriate to a game’s narrative that other modes of description (such as words or film) feel like mere concepts, not actual representations of the experience of play.
But we can infer from their willingness to push the boundaries so early on that they are also poised to help define the next generation of horror gaming. Bokeh are pushing into entirely new territory with the legacy of Toyama – an artist who has clearly influenced the creative vision of the studio – but also with the appetite to create something entirely new, tapping directly into our darkest alleyways and our deepest fears. Bokeh ties together the Horrible with the Marco Polo, and the prescription is simple: ‘Slitterhead’ is going to be greater than just a game.
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