When a video game release can set the internet aflame, timing is everything. That’s a lesson – or at least a move – that Evil Empire just pulled with its latest title, a long-awaited The Rogue Prince of Persia, which was delayed to avoid the release of the megahit followup to Hades called, well, Hades 2. Here’s our walkthrough of that tactical retreat, the reasoning and logic behind it, how it affects you, the player, and what it means for the title (and game world) on the back foot.
It is traditional to feel a little deflated when news from an online world concerns a game delay: for The Rogue Prince of Persia, the date of 14 May was pushed back to general release some time late in the month. But Evil Empire had a cunning reason for this move. It was the success of Hades 2 that triggered the delay – the longevity of a game that arrived in Early access seemingly out of nowhere and, no sooner had it arrived, was playing to a near-universal reception of rhapsody among players worldwide. In fact, they included the people who’d been working on The Rogue Prince of Persia.
Through its timely postponement, Evil Empire issued a covert report revealing the new terrain of battle and the power of Hades 2. ‘Since everyone and their mom’ was playing that title, they stated dryly, ‘we will let people go ahead & fool around w/ Hades 2 a little bit longer. after all, they may as well have their fun now.’ Here the patience is about more than just yielding to another player’s action; it also presents an act of confident restraint, making sure that one’s creation can play out in clearer room, open to garnering the attention it aims to gain.
The delay of the game is not only a story of tactical timing. It’s also a blessing for its dev team to ‘add even more cool things’ and polish the product. what was called an ‘absolutely monstrous’ day one patch benefits from longer testing time, easing the load off producers’ and directors’ shoulders. This is the nitty-gritty polish that precedes a rogue’s entrance that will most likely be bigger, smoother and more enthralling.
Against a backdrop of tactical shuffles, what is it, then, about The Rogue Prince of Persia that continues to stoke my expectation? A stylised sheen, an animation palette shot through with dazzling hues, a soundtrack blending the beautiful old with the pulsating new. Initial previews paint a game not just wanting to barge its way into the roguelite arena, but to reshape its contours.
Pulling out to view the bigger picture, The Rogue Prince of Persia’s story and its hushed return to the audio-visual landscape reminds us how vibrant the jungle of video game product releases can be. Especially in an age of instant and glocalised world and story consumption, careful timing of a product’s release reveals a studio’s perceptiveness to the marketplace and its consumers.
The gaming community sits tensely awaiting the new date of launch that Evil Empire promises will come ‘very soon’. The Rogue Prince of Persia is both a game on the horizon and a beacon of a new course in the strategy of game-release.
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Make sure you haven’t already sold or given away your Rogue game, clean it up to make it look like new, and research whether it still includes any original accessories or packaging, and what it will sell for in your local second-hand market.
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