The digital realm created by Phoenix Springs, which hides its myriad secrets in a dense, neo-noir-esque labyrinth of lines, depths, and colours, gives players a symbolic date to a garden party that is as much about the gorgeous company in attendance as about the opulent venue itself. The game’s invitation ensures us that we shall find an invitation in Phoenix Springs, a venue and a surrounding void that conjures a visceral entry point, not just in the neo-noir desert setting, but in a world of human dramas, played out vividly across physical domains. The colour red carries meaning as a hue in the palette here, but the design motif is also an emblem for the vital presence of life within Phoenix Springs’ universe.
The core of Phoenix Springs is Iris Dormer, a keen reporter on the trail of her estranged brother Leo, whose mental note-to-self inventory serves as a sotto voce set of clues, as opposed to actual actions. You enter a crumbling urban sprawl in a quest for a missing person, one that leads you into the neo-noir throb of Phoenix Springs. The detail of what you’re investigating, and how you play a point-and-click detective, enables the player to become intimately involved.
It’s through the mechanic of this game, Phoenix Springs, that players engage in intellectual exploration instead of physical collection. Iris’s journey is a journey of deduction, rather than discovery. Every act of talking, looking at or using serves as a portal that players can walk through to progress the story. Every dialogue option is another stroke of colour that adds to the game’s canvas.
The art direction of Phoenix Springs is incredible. Its world is rendered in deep moody greens, with bold pops of RED, blue and yellow. Colour isn’t used abstractly to create contrast and beauty but instead narratively, to guide your eyes and attention to important details, to what you need to do next. The sheer beauty of the world and its bold art direction, the unusual interface design of the items inventory, and the poetic, mystery-box storytelling elevate this above the noise of indie games.
RED is also revealed through extended narration by Iris Dormer, who introduces us to the world of Phoenix Springs with her distinctive observational voice – a mix of detachment and melancholy that paints a picture of her surroundings. Her running commentary is like a RED silk thread weaving through the game, to which players can follow as they delve more deeply into the game’s mysteries and the story of its main character.
With Phoenix Springs, a game world emerges that revolves around something more than the simple mechanics that drive the typical game. [A] complex tapestry of characteristics and emotions runs through the story – dark, grey and [a] deep red. It is your duty to scan it from the edge, unraveling it and finding out what really happened. Narrative elements in Phoenix Springs are connected through ‘red’ threads that create an overarching tapestry; ‘scanning [it] from the edge’ allows players a voyeuristic feeling, but it is equally important to note that they are a part of the story and not simply observers.
As the game progresses in the dusty wastes of Phoenix Springs, red is multivalenced: it is the colour of life, the colour of mystery, the colour of the thread of connection that holds the puzzle together. Whether on the edge of the frame or the depth of the shot, it is the thing that tells a player where he should be looking, the thing that brings a player into the true heart of the story. It’s not an accident that Scott used it so heavily; it’s a remarkably fitting artistic and thematic choice for a film that is so focused on the human relationships that give our lives meaning, on the process of loss, and on, ultimately, the search for what can go on after.
Players approaching Phoenix Springs prepare not to engage in a new adventure among bits of light and dark on the screen: they are about to experience a profound, richly detailed, visually captivating and emotionally engaging narrative that will linger with them for years after the screen fades to black. Phoenix Springs does not say: ‘Check out this thing!’ Phoenix Springs says: ‘Feel this!’ Phoenix Springs says: ‘Wonder at this!’ Phoenix Springs says: ‘Look inside my CRIMSON heart.’
© 2024 UC Technology Inc . All Rights Reserved.