Working in an age of increasingly porous borders between the virtual and real worlds, Snap Inc has developed the fifth-generation Spectacles, running on Snap OS, with the mission of improving not just visual reality, but spilling over into improving our relationship to our environment, and making the dream of augmented reality (AR) more fully realised and accessible than ever.
The new-gen Spectacles are closer to AR glasses than they are to the original models – think of see-through spectacles that allow you to display parallel digital overlays over the physical world. But what’s unique is its weight. The 226g Spectacles are lighter than any currently available VR headsets, demonstrating Snap’s commitment to comfort and ease of use.
At its centre is Snap OS, a simple operating system that animates the fifth-generation Spectacles. That simplification is a separate but related point: Snap OS focuses on making AR glasses easier to use, via hand and voice controls that reduce the need for stylus-free scratching and poking at AR objects. It’s also about shared experiences: a friend with another pair of AR glasses can see what you see.
The latest AR glasses from Snap feature a total of four cameras and the Snap Spatial Engine for hand-tracking. The Spectacles have a ‘remarkable’ Optical Engine (Snap’s secret sauce) with a 46-degree diagonal field of view and 37 pixels per degree resolution. This is all accomplished with LCoS micro-projectors and waveguides.
The founder of Snap Inc is getting strategic, too, as it targets Apple and HTC VIVE Inc to claim a share of a highly lucrative tech industry. The new AR technology is expected to galvanise rapid growth in the AR industry, and with Meta Connect 2024 on the horizon, Snap Inc has got timing on its side. It’s clear that Snap Inc is intent on being a leader in the AR glasses market.
The most ambitious feature of Snap OS are AR Lenses: overlays that approximate real-world spatial accuracy and respond as if they were baked into the world. You can snap a picture in real time, with just 13 milliseconds between your movement and the on-screen capture (known as motion-to-photon latency), approximating a more realistic layering of textures. You can also share these lenses with others, not just to create the same experience but together at the same time – a notion that gets at the heart of making collective experiences.
Snap’s play here is not only around tech but also about building community. If it’s easier for developers to create and share Lenses, then Snap is facilitating the creation of a shared AR space between family and friends, enabling novel ways for them to be together – and, hopefully, have fun. The future of AR hinges in part on how smoothly the technology becomes integrated into the fabric of our communities.
Snap Inc.’s fifth-generation Spectacles, together with its lightweight design, improved imaging, and the miniature Snap OS, are a step towards truly seeing where AR is heading: no longer toying with overlays while existing inside our handsets, but developing user experiences and environments in which everyone is part of a broader, more interconnected, persistent and increasingly immersive interactive realm.
Lenses lie at the very centre of this Snap experience, bridging the gap between real-time visuals and digitally enhanced perception. AR overlays are not some poppycock fantasy accoutrement; they could be a game-changer That Snap’s lenses are democratising and embedded into its experience signals what the future of AR might look like: an interface that sits at the intersection between visual content and first-person experience, and one that can handle layers of diversely sourced input to enhance how we read the world.
To put it simply, Snap Inc.’s latest product launch was not an update to its second-generation Spectacles. It was a deliberate, high-profile stunt: a declaration of intent for a world in which the realities of the digital and physical are fully converged. Snap’s platform does not just anticipate and respond to this change, it is actively leading it. As Snap and its competitors transform their core products to deliver these augmented experiences, we can expect the weather, the people we encounter, the places we visit and the packages we pick up to gradually become indistinguishable from the powerful advertising and entertainment engines they already are. In other words, there’s no stopping history now. The contemporary technology titans have done their bit to start the game; the rest is up to us to win.
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