Even as fighting games and adventure games vied with each other for eye-blinking, split-button, heart-pounding intensity, Capcom returns to the concept of fluid movement and strategy in Kunitsu-Gami: Path of the Goddess. This latest title not only brings players into a world of ancient Japanese folklore but offers a new variety of gameplay that will resonate with its audience. Strap in and prepare to dance your way into a beautiful world of movement where dance slays darkness.
In Kunitsu-Gami: Path of the Goddess, a player assumes the role of Soh the guardian, who is tasked with escorting Yoshiro, a divine maiden on her exorcising pilgrimage to antagonistic demons of the Seethe. Mt Kafuku is your setting, and it’s a mythical world of purification and protection.
The game uses a movement system inspired by the ceremonial kagura dance, and its enemies are drawn from yokai folklore – it combines traditional stories with new gameplay in a way that the previous games hadn’t. It’s not particularly taxing on the capabilities of its hardware, either: the art is bolder, more vivid, more spectacular and carried with a flowery sense of confidence.
You’re very much in charge of the order of business of the day and night phases, under which the game is strictly divided. By day, Soh must rescue villagers and fortify her village ahead of the Seethe’s advancing encroachment. At night, your village-turned-warriors must be strategically positioned to defend against the otherworldly horde while protecting Yoshiro from harm as she dances to heal the lands.
What makes this title unique is a real-time movement mechanic through which players position their forces on the battlefield, and so function as generals themselves, albeit successfully. It’s a cocktail of action, tower defence, and real-time strategy in which victory depends not on simple strength but on the right allocation of forces, and also the swift movement of your improvised army.
In between dispatches, there’s a layer of depth added through character (and in some cases, soldier) upgrades. Each upgrade’s effect is tied to a different Japanese dessert.
What we had learnt from playing Kunitsu-Gami: Path of the Goddess at the Summer Games Fest Play Days was that this isn’t a simulacrum of an action or strategy game, but a cultural artefact that has been re-imagined as a video game. In doing so, however, it has avoided the pitfalls of cultural appropriation by a Western audience. When after playing for about half an hour, I was finally able to string together the Bow Card, the Pillar Card, the Elephant Card and the Ship Card, it was a real, visceral accomplishment. I felt like a great explorer, a medieval alchemist crossing new frontiers, or a brilliant architect working on blueprints for the first time. It was an enlightening experience – a genre-defying adventure and a ‘mejor lector’ all rolled into one. In a moment of full disclosure, it's worth acknowledging that our experience at Summer Games Fest was sponsored. However, the opinions expressed in this post – including my recommendation of this game – are my own personal thoughts.
Kunitsu-Gami: Path of the Goddess makes a strong argument for games that combine elements beyond basic gameplay functions, encouraging players to engage with a world through movement and strategy, and will hopefully be the first of a more diverse library for Capcom.
Rather, move can be the loosely translated sense of physical action, or it might be something more subtle, a higher-level term for the array of choices and emergent properties embodied in the specific set of gameplay mechanics. In Kunitsu-Gami: Path of the Shot of the Goddess the word move reflects a signature innovation in how Capcom has approached game design.
But the very fact that Kunitsu-Gami: Path of the Goddess exists at all – and how well it moulds genres, stories and game elements together – is a testament to the creative daring at Capcom. As players wait for the game to release into the world of Mt Kafuku, it’s easy to predict that the experience will be a dynamic one – a movement through mechanics, a strategy of play, a story of motion. Whether fighting demons and anxiety in the dead of night, or moving from square to square to shape your path through the game, every move is a step towards legend.
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