Understanding the Multiverse: The Dynamics of MultiVersus’ Fight, Figures and Finances

In a world of many, many, many platform fighting games, MultiVersus sets itself apart by throwing together characters from universes as disparate as DC Comics, Looney Tunes, and Game of Thrones. Not a simple shill-job peanut butter and jelly mashup for fast money, MultiVersus is a balanced, beautiful, 2v2 game with deep, rewarding gameplay, and one hell of a trait system. And please, please, please, please join me in a journey of anguish and elation as we dive into the pros and cons of this game. The ways it makes platform fighters taste like fingerpainting, the ways in which they convolute and bog down somersaults and fireballs. Because it’s not all sunshine and rainbows.

Unpacking the MultiVersus Magic: Character Dynamics and Team Play

The eclectic roster MultiVersus is built around certainly does not disappoint, from the beefy Bruiser Shaggy to the deadly Assassin STRIPE and beyond, all the way to Mages and Tanks filling out the battlefield roles.

The Thrill of 2v2 Battles

Where MultiVersus really distinguishes itself is through its focus on 2v2 matches, a format that encourages team-based synergy and split-second planning. This leads to a style of gameplay where offence/defence team-based powers like Wonder Woman’s ‘protect your partner’ shield or Bugs Bunny’s runaway escape tunnels can shine. This interplay between team strategy and individual skill makes each match feel like a nerve-wracking ordeal.

A Competitive Edge: Climbing the Ranks in MultiVersus

On the other hand, for players with a competitive bent, MultiVersus provides a rich competitive sandbox. Competitive play is where this game shines. Pitting oneself against anonymous strangers and/or friends local and online, grinding out the battle pass levels, choosing the proper gear loadout, and honing a character’s tool set provides an incredible amount of entertainment. I’m simultaneously impressed, but also unsurprised, that even while memory and muscle-based skill gains play an unavoidably large role in success and failure, losses are more often the result of ‘skill’ than of ‘balance’.

Facing the Commercial Reality: The Monetization of MultiVersus

For all the slickness of its gameplay, MultiVersus doesn’t escape the traps of modern game monetisation: the time or money investment required to unlock a character’s full potential can spoil an otherwise fun experience. Whether these intricacies between ambition and execution are enough to make MultiVersus some kind of parable for contemporary, monetised game design, you’ll have to be the judge.

Exploring Beyond PvP: The PvE Rifts

The most fun distractions in the game are PvE Rifts, mini-games that bring a little creative change to the formula and some much-needed variety. Some Rifts give you exciting boss fights against NPCs like STRIPE, but others feel like second-rate errand boy work that’s necessary to keep you away from the spiteful world of PvP, but not necessarily more exciting. All that being said, time- or money-gated progression can turn Rifts into a slog.

The Complexity of Progression: A Mixed Bag

It makes for ambition, yes – but also overcomplexity. The host of currencies and level system confuses as often as it clarifies what I could have done to buy a new character to play with or some perk to buff my performance. And, while I’m sure there are people out there who love looping in complex systems, I suspect I’m not alone in avoiding games that overtax me, unless I’m absolutely certain there’s something lurking at the end of it – a delicious reward for my efforts.

Decoding STRIPE's Role in MultiVersus

Every bit of MultiVersus is revealed by a character like STRIPE, who symbolises the heart of the game simply by being here, by being played. This Gremlin has been given another world to fuck up. Learning STRIPE’s whole moveset, and learning to play the character whose playstyle is all about fuck-wrecking, is allegorical for much of what makes MultiVersus so good: not just a deep and rewarding gameplay loop, but a killer gameplay loop that will repay more effort with more skill. Those small moments of mastery, of feeling the dance of combat even when you’re mid-combo on a host of other things, are what can lift MultiVersus out of the generalised mess of platform fighters, and make it something special.

In Conclusion: The Multifaceted Allure of MultiVersus

MultiVersus manages to embed the chaos of platform fighter sports with strategic depth and cooperative play while providing a roster of characters – a whimsical pop culture spreadsheet – inviting you into a weird, wonderful world where anything can happen, and every match is a story. As Netflix’s beloved cow-man Milkman Daniels might say: yes please.

MultiVersus is just one of many games that have slowly come to lose their identity amid a blend of creativity and commerce that characterises gaming in the 2020s. If anything, MultiVersus is a veritable microcosm of broader trends. It is challenging to think about the future of video games without thinking about the game. But therein lies the challenge.


STRIPE, the sneaky bad guy from Gremlins, jumped from the silver screen to the digital brawls of MultiVersus. STRIPE is a character that fits in the Assassin class – he has tricks up his sleeve and traps on his trail. Controlling STRIPE requires both precision and thought, embodying the essence of the game for the hardcore that want to play it at its deepest level.

Jun 08, 2024
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