Players are dropped into a world that doesn’t give you any comfort for free. Dragon’s Dogma 2 doesn’t fully populate the map with fast travel points where you can teleport, or resting points that let you save your game easily. Inns cost you a lot of your hard-earned currency, and campsites where you can save are rare. And the combat, which uses a physics system that makes fights less about attacks and more about a dance with the earthly forces of gravity, doesn’t want to make life easy for you either.
The questlines snake through the landscape like continents; each is a dungeon in its own right. Players have no way to read a map, leaving them to navigate by gut instinct and observation, but that clumsiness can feel simply exhilarating, becoming a kind of scavenger hunt. Possibly a monster hunt, if you want to be thorough. Possibly a hunt for monsters.
Dragonsplague, the brutal mechanic that turns your Pawns (companions who walk alongside you on your adventure) into murderous monsters that rampage through cities, was perhaps the highest standalone hurdle the game tossed at me. You can only avoid the problem if you keep a wary eye out for signs of infection that might turn your companions into the enemy.
Aware of the high level of challenge, Capcom included the Casual Mode in the latest Title Update, making the experience a little more forgiving: for example, by making inns and Ferrystones cheaper, increasing carry weight, and reducing stamina drainage. Of course, it also prevents Dragonsplague from taking hold, enabling one to enjoy the journey without fear of inadvertent destruction.
Also, the update included Casual Mode, alongside balance changes to the Fighter, Warrior, Archer, and Mage vocations, both of which increased their strength and made them more viable, as well as bug fixes and performance improvements which helped to smooth out the gameplay experience.
So even the introduction of Casual Mode hasn’t unified the game’s community. The purists worry that introducing a ceiling on the difficulty of the game will be game-changing and somehow diluting the soul of the latest ’great’; while others celebrate the change, hoping that this will be the breakthrough that allows more players to savour what they believe to be the best new game of the year.
Amid nattering nabobs of negativity A chance to dive deep into the world that Capcom has built For the middle-of-the-road buying A deal that can’t be beat For the ‘gamers who game’ A feast for the senses A deal that doesn’t ‘ape’ The Edge Deluxe Edition of Dragon’s Dogma 2: extra content, less price. For those on the fence, more game.
Dragon’s Dogma 2 is a game that encompasses everything; the game’s world is a brutal place, demanding patience and tactical mastery from its players. Nothing from the game’s combat to its free-roaming possibilities is easy or delivered to you on a platter, even with Casual Mode. But if you want it to be hard, the full impossibility of the original remains, where the only way you’re getting out alive is with your best chums by your side.
The gamer’s term, ‘monster’, can broadly apply to any challenge or foe – something that must be dealt with in any way possible. In the case of Dragon’s Dogma 2, this definition is technically correct, as there are countless monsters both figurative and literal, but it equally applies to the game’s mechanics too. Monster is an apt description for all the daunting challenges of attempting to grasp and enjoy the game’s intricacies. Whether it is the challenge of battle – tactical strategy or grindy attrition – or the monster that is the world itself, Dragon’s Dogma 2 rewards most when its players confront those challenges or monsters, and find ways to overcome.
In that way, Dragon’s Dogma 2 is a victory for game design, a triumphant demonstration of Capcom’s resolve to create games that can be difficult, but will nonetheless deliver. Whether you are looking for the masochistic love of its punishing mechanics, or the redemptive quality of mastering that challenge, Dragon's Dogma 2 deserves your time for your personal challenge.
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