There are other places in the world that might offer a gaming experience as rich in ambition as Elden Ring – but few that can claim to be as successful. Elden Ring, in some ways, is more than just a game. It’s a journey, one that conveys a sense of waking up in a world where every corner tells a story, where every enemy is a character, and every quest is an epic. Since its release, it seems to have captured the imaginations of more than just the Tarnished: it has stolen the souls of everyone who witnessed its enigmatic and relentless world opening its grip. And now, with the rumours of a forthcoming expansion that the developers rumour may expand that world, excitement among the Tarnished is higher than ever: let’s explore what awaits us in ‘Shadow of the Erdtree’.
For the studio that gave us Sekiro: Shadows Die Twice and was behind the latest Game of the Year contender, Elden Ring, this is the rule rather than the norm: FromSoftware never met a gamer it didn’t want to torture. The design innovation that drives games like Elden Ring and its upcoming DLC, ‘Shadow of the Erdtree’, is to make its content bigger, but also denser and deeper than any game produced by anyone else.
But Elden Ring’s base game was a mystery, a challenge, and an exploration, astonishing us with its scale and detail. At a pace of its own, it taught players how to uncover lore, inhabit its open world, and embrace its challenging but fair difficulty. For a game that died a thousand deaths, Elden Ring is an instant classic.
The ’Shadow of the Erdtree’ expansion, which is due out on 21 June, will not only increase the territorial scope of Elden Ring but also the metanarrative depth Dungeons were designed to provide a sense of play and exploration, granting meaning and agency to the player. The new expansion axe skill will create a massive circular area of dark magic beneath you A significant portion of this expansion is a return to the feeling of discovery that was central to the release of the original game, offering players a new playground of mysteries to uncover, dungeons to delve into, and stories to learn.
Hidetaka Miyazaki has gone as far as to state that this new DLC is ‘bigger than Limgrave, slightly’, meaning that this will be a story with a huge scope and breadth. Though, just like there is nothing slight or weak about Limgrave, I am guessing the addition to the game will be huge, not just in scope and detail but in terms of narrative dramatics as well.
Where the base Souls: Rune game offers spaciousness, the ‘Shadow of the Erdtree’ DLC focuses on content density. Miyazaki says his goal for the DLC is to offer a more microscopic touring experience: more dungeons per square kilometre of open world, and a more complex interweaving of open fields and legacy dungeons in a compact circuitous playing experience.
Make sure you’re prepared for dark before you go, so stock up on everything from Stonesword Keys to Ashes of War – it’ll be useful.
Comment threads and social media timelines are full of theories and hype, as the DLC doesn’t have a release date yet – but it’s coming soon. In Elden Ring lingo, the Shadow of the Erdtree is a ring-shaped magic mirror that summons the familiar and beloved Tarnished back to the Lands Between for one last adventure.
No mere larger map are we being offered with The Shadow of the Erdtree, but an entirely new tapestry of lore, with all the questions the darkness of that new tapestry would hold. A whole new layer of narrative atop a narrative so thick one can damn near get lost in the telling and retelling of it; a new layer of awe in monsters and magic yet to be discovered, for those who dared to venture out of the Lands Between in the first place. To those among us who traversed the Lands Between in the first game, it beckons like the shrill, misery-twisted song of a banshee or death-wail of a forgotten maiden upon a flaming battlefield: Come back! There is more! More stories, more mysteries, and, for those who manage to triumph, more elation.
Everyone gets to be the Tarnished. Everyone gets to try, to fail, to learn, to try again. It birthed an action-RPG genre. You could argue it crowns it. It is Elden Ring (2022). And its upcoming expansion, Shadow of the Erdtree (2023), is all about giving you more of what it gave you: a reason to try, to fail, to learn, and to try again. To be sure, Elden Ring is the culmination of a creative partnership between the genius Japanese game designer Hidetaka Miyazaki, best known for his contribution to the Soulslike genre, and an American fantasy novelist named George R R Martin – yes, that George R R Martin, of A Song of Ice and Fire fame. Epic storytelling, epic world-building, epic gameplay mechanics, epic everything. You get to go back into the Lands Between, assuming the mantle of the Tarnished, to explore, master, and rise in the ranks once more.
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