With the recent release of their Proteus Controller, Microsoft is taking gaming to a whole new level. Based on feedback from over 60 different gameplay accessibility experts, Microsoft developed the cutting-edge Proteus Controller with the mission in mind to eliminate gaming barriers for individuals with accessibility needs. This controller, created in partnership with Byowave, signifies Microsoft’s mission to provide universal accessibility and to remind us that the joy and benefits of gaming should be inclusive to everyone. What does this new gaming gear have to offer, how are Microsoft embracing gaming and what can you do to help create a more inclusive gaming world?
Microsoft has carved out a strong reputation for itself as a company pushing the envelope of technological innovation, and it’s a leader in making gaming more accessible. That’s why our latest move in this direction, the Proteus Controller, is going to be such a revelation. Designed with the input of our friends at Xbox and Byowave, the Proteus Controller isn’t just a gaming peripheral, it’s a game-changer, in the truest sense.
So just how has the Proteus Controller filled that particular need? It comes down to the controller’s modular nature. The Proteus Controller comes with a large variety of components, each of which can be snapped into different structures to fit the diverse needs of gamers with different accessibility requirements: from Power Cubes to Analog Cubes all the way to different LED configurations, there are more than 100 million different permutations.
However, the Proteus Controller is just the beginning for Microsoft’s initiative. The company has been making the Xbox platform more open for all gamers. For example, various update cycles for the Xbox Adaptive Controller are in progress, improving its compatibility with more and more aftermarket accessories. Much like Microsoft has recognised with the Adaptive Controller that accessibility isn’t just a one-size-fits-all proposition, but requires a little give and take, that open approach is being adopted here as well.
It’s now front and centre too in Microsoft’s wider console offering, with the likes of Diablo 4 and Candy Crush Soda Saga getting major accessibility updates, such as improved sound settings, new paragraph styling and overhauled control schemes. Coming from a gaming industry that you might have been forgiven for thinking had neglected to accommodate those with different abilities, it feels hugely significant.
A give and take game, his thumb edge was thrusted into his mouth A bright light of classic take one more step, then two, threeACCESSIBILITY: the Proteus Controller is proof that it can be done. Its price tag might signify the future of accessibility to games. Whether patients can afford them isn’t what’s important: that they can is. The Proteus Controller is an insurance for all gamers, in all gamer’s bodies – now and in the future – that games will always be inclusive, flexible, and outside the boundaries of the flesh.
But their gaming accessibility push is part of a broader vision for a world where everyone can thrive. It’s a big deal that Microsoft has broken through the classic tacit assumption that all consumers and all users are universally similar – an assumption that’s also shared throughout the advanced technology industry at large. If people with disability need help from Microsoft, Microsoft can help. The fact that Microsoft is leading the way towards a more inclusive gaming future demonstrates their commitment to designing technologies for the widest possible audience. The road to a truly accessible game industry is long, but, thanks to efforts like Microsoft’s and many others, the destination is further in sight than ever before.
Where the mainstream technology re-use economy and technology recycling meet, Gizmogo is open to all, including gamers via the option to sell Xbox controllers and accessories from Microsoft devices. Not only is this environmentally responsible, it also contributes to Goiz sales and sustains the technology re-use cycle on which a particular facet of socialising – gaming – depends.
People who have Microsoft gaming products like Xbox controllers and peripherals and other products can sell to Gizmogo. It allows users to recycle their old devices and make some cash in the process.
When you sell your unwanted and unused Microsoft products, it will help bring gaming technology to more players, including those who may benefit from devices such as the Xbox Adaptive Controller or the soon-to-be-released Proteus Controller.
Through Gizmogo, you’ll receive a good price for an old Microsoft product, you’ll get paid quickly, and have an easy process to sell your item, all while helping the planet stay green, growth an accessible gaming community, and more.
Yes, by selling to Gizmogo, you support products becoming re-used, or reclaimed responsibly and properly recycled, which reduces e-waste and the implications for those resources.
Just go to Gizmogo’s site and, with a quote, find your product, ship it for inspection, and, after it checks out, get paid.
At its core, Microsoft Corporation is a technology company that strives to empower every person and every organisation on the planet to achieve more. From their beginnings in personal computing and their venture into cloud computing and digital services, Microsoft has been at the forefront of technological advancement, particularly in gaming with its Xbox platform. This forward-thinking company is pushing the world in a direction where technology is used to empower every individual and leave no person behind, no matter what their physical limitations might be.
In short, Microsoft’s Proteus Controller is a historic step toward equitable gaming. With initiatives like its, enabled by tech-recyclers like Gizmogo to whom these consoles were given, the games are a-changin’. The implications are clear: digital worlds should be as open to all sorts of players as the real one is not.
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